Creating My Style
Having researched and analysed each of the main sources of inspiration, as well as some of their off-shoots, I think I am at good point to start making decisions on how my inspiration will take shape and form its own style.
From Bob Rafei’s work I especially like his silhouetting and the exaggeration he puts into the shape of his characters (seen most obviously in the shoulder to waist ratio). However I am not overly fond of how his characters look when finally rendered, particularly the heavy line work present on them. Thus I have decided that Bob Rafei’s work will mostly influence the silhouettes and shapes of my characters, but not much else.
Dota 2 has a very nice style overall, but given that I must combine it with the other inspirations I must narrow down its influence (also plagiarism is a big no no). Given that silhouetting will be heavily influenced by Rafei’s work I have decided to let Dota be the main influence for my application of colour. I will pay particular attention to the techniques mentioned in my previous post (Understanding Dota 2) and how they direct the players attention.
Being the wild card of the inspirations I spent a long time thinking about what I would take from Ashley Wood’s work, as there were so many possibilities but I didn’t want it to overshadow the other inspirations. In the end I decided that Wood’s work will be used alongside Dota to influence the colour schemes. In particular, his exaggerated use of contrasting vibrancy with desaturation/monotones to really catch the eye and make the character more dynamic.
While this is my main plan for generating a new style, I will be allowing for the inspirations to flow and overlap so that the designs can evolve and adapt and become their own style rather than imitations. I will have to be careful with this however as too much overlap could result in an ugly, mutated mess of stitched together designs.